2/26/2024 0 Comments Miles morales ultimate edition![]() ![]() I definitely wanted to keep the black color and as I finally did bleed it to the hands. And that zonification is the perfect composition set of lines to make shifts in color and texture. I was always keeping the webbing in Miles head and shoulder but as I started joining the symbols it kind of started creating zones in the costume, little frontiers. ![]() Javier Garrón: As I played with the spider logo on Miles' chest, I realized it could be interesting to make it one element with the one of the back, connecting their lines through the trapezius muscle. : Can you speak to the webbing that we see on his mask and neck for the T.R.A.C.K Suit? We took these elements and created a unique version of the design, staying true to the classic, but giving a new look that implies speed, athleticism, and youthfulness. The color scheme of red and black are key the black mask with red webs, and the red chevron. Gavin Goulden: We want this to instantly read as Miles Morales rather than other heroes who have put on the suit. Overall, I wanted to keep it as slick in action as the great Spider-Man costumes, with dynamic lines and colors that talked about the youth and power of the character. I played with the placement several times and I even had some iterations of the suit where it was smaller and placed on the side. Of course, the spider symbol too! Bigger or smaller, it has to be somewhere. Whether in the classic Peter Parker suit, in the original Miles Morales costume, where its use is more reduced, or even in the iconic Spider-Gwen one, where the webs are practically minimal. Kind of the trademark alongside the chest spider symbol. Those big, white, bug-shaped, pointy eyes. That's something you always want to keep. Javier Garrón: I would definitely start with the Spidey eyes. : When it comes to the design of the new suit, what classic Spider-Man and Miles Morales elements did you want to keep? Colors, shapes and details must speak to the personality of the hero. A costume tells you who the character is without a word. Discarding those elements that didn't add to the whole and playing around with those that truly spoke to the character. After presenting the first approach to the suit, we started tweaking and tinkering with it. Javier Garrón: I was given information about the costumes that were already in the game for the character so I could avoid repeating elements, and present something really different. Typically, we work closely together from the beginning and answer big questions upfront before narrowing down on details and bringing a single design to finish, which helps reduce the need for modifications late on. Then we gather a lot of sketches in a rough form to figure out silhouette and color blocking, to find what will work best for the game. Gavin Goulden: When we start designing any unique suit, we typically work broadly at first to land on a basic idea of what the suit brings to the game – what makes this suit different from everything else, what makes it unique and interesting. : Were you given direction for specific elements and features that needed to be included on the suit, and then allowed to modify it during the creative process? I tried to be as aware as possible of how design in games is now in. The sport accessories and vibe in some iterations of the suit. There are those elements that make Miles unique as a Spider-person. I wanted to have a new take on the mythos, design-wise, but always trying to keep it coherent and part of the larger picture. Javier Garrón: You have all the classic elements from the Spider-Man lore: the webs, the pointy-shaped big eyes, the spider logo. : Where did you draw inspiration for the T.R.A.C.K. But, if you want to know more about the new design right now, talked to Gavin Goulden, Art Director for Insomniac Games, and Marvel artist Javier Garrón who not only brings Miles to life on the page but also helped design the suit in-game. You’ll have to wait until November 12 to see the actual T.R.A.CK Suit in action in Marvel’s Spider-Man: Miles Morales. We always made sure to ask ourselves, how are we designing for Miles, and not just another Spider-Man suit? This was definitely a challenging but extremely rewarding experience working through these as we had the opportunity to partner with our friends at Insomniac games to bring some never-seen-before Miles Morales suits to life.” “The challenge then becomes ensuring that each costume feels fresh and unique, but more importantly, instantly Miles Morales. “The thing that was important to us from the beginning was to make sure that each design captured a bit of his style, flair, and personality,” Tim Tsang, Creative Director for Marvel Games, explained.
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